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	<title>Aaron Spjut &#187; Flash/Flex</title>
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	<description>Flex, Flash and everything else</description>
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		<item>
		<title>Sending an ActionScript Date Object from amfphp</title>
		<link>http://www.aaronspjut.com/mind/index.php/2009/07/16/sending-an-actionscript-date-object-from-amfphp/</link>
		<comments>http://www.aaronspjut.com/mind/index.php/2009/07/16/sending-an-actionscript-date-object-from-amfphp/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 23:58:10 +0000</pubDate>
		<dc:creator>Aaron Spjut</dc:creator>
				<category><![CDATA[Flash/Flex]]></category>

		<guid isPermaLink="false">http://www.aaronspjut.com/mind/?p=174</guid>
		<description><![CDATA[Anyone who has tried to send an AMF serialized Date object as part of a DTO (VO to some) from amfphp has probably run into the wall of Can&#8217;t Do That. Luckily (if you have no problem using PHP 5.2) there is now a patch for amfphp. http://sourceforge.net/forum/message.php?msg_id=5786096 Sometimes finding the right piece of code [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Using rubyamf to write a bytearray to file sent from flex</title>
		<link>http://www.aaronspjut.com/mind/index.php/2009/04/24/using-rubyamf-to-write-a-bytearray-to-file-sent-from-flex/</link>
		<comments>http://www.aaronspjut.com/mind/index.php/2009/04/24/using-rubyamf-to-write-a-bytearray-to-file-sent-from-flex/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 23:23:15 +0000</pubDate>
		<dc:creator>Aaron Spjut</dc:creator>
				<category><![CDATA[Flash/Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Web Dev]]></category>

		<guid isPermaLink="false">http://www.aaronspjut.com/mind/?p=112</guid>
		<description><![CDATA[RubyAMF converts a bytearray from AMF to an array of fixnums. Those fixnums represent characters which represent the bytes. This is how to write the data to file: 1 2 3 4 5 byteArray = rubyamf_params&#91;2&#93;; #assuming a ByteArray was passed as arg 2 fout = File.open&#40; path, 'wb' &#41;; data = byteArray.pack&#40;'c'*byteArray.length&#41;; fout.puts&#40;data&#41;; fout.close [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Continuous Integration with Flex 2 (Actionscript 3), FlexUnit, CruiseControl, Apollo and subversion on OS X</title>
		<link>http://www.aaronspjut.com/mind/index.php/2007/04/24/continuous-integration-with-flex-2-actionscript-3-flexunit-cruisecontrol-apollo-and-subversion-on-os-x/</link>
		<comments>http://www.aaronspjut.com/mind/index.php/2007/04/24/continuous-integration-with-flex-2-actionscript-3-flexunit-cruisecontrol-apollo-and-subversion-on-os-x/#comments</comments>
		<pubDate>Wed, 25 Apr 2007 05:43:34 +0000</pubDate>
		<dc:creator>Aaron Spjut</dc:creator>
				<category><![CDATA[Flash/Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Web Dev]]></category>

		<guid isPermaLink="false">http://www.aaronspjut.com/mind/index.php/2007/04/24/continuous-integration-with-flex-2-actionscript-3-flexunit-cruisecontrol-apollo-and-subversion-on-os-x/</guid>
		<description><![CDATA[UPDATE: I&#8217;ve created a newer tutorial using CruiseControl.rb. IMO Its a better setup. Here are the steps I went through to get CruiseControl working with Flash Actionscript 3 (AS3) and Flex 2. Most of this information can be found around the internet (eyefodder tutorials). The main additions I&#8217;ve contributed are putting all the information in [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Using javascript as your shell script language.</title>
		<link>http://www.aaronspjut.com/mind/index.php/2006/10/16/using-javascript-as-your-shell-script-language/</link>
		<comments>http://www.aaronspjut.com/mind/index.php/2006/10/16/using-javascript-as-your-shell-script-language/#comments</comments>
		<pubDate>Mon, 16 Oct 2006 18:15:26 +0000</pubDate>
		<dc:creator>Aaron Spjut</dc:creator>
				<category><![CDATA[Flash/Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Web Dev]]></category>

		<guid isPermaLink="false">http://www.aaronspjut.com/mind/index.php/2006/10/16/using-javascript-as-your-shell-script-language/</guid>
		<description><![CDATA[I&#8217;m currently developing applications for Pocket PC and Smartphone which means I spend a lot of time on a Windows box away from OS X. Recently I needed to create a bunch of event class files that were all very similar. Rather than create each one by hand I wanted to automate their creation with [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>ActionScript 3 Hello World using Eclipse on OS X</title>
		<link>http://www.aaronspjut.com/mind/index.php/2006/07/01/actionscript-3-hello-world-using-eclipse-on-os-x/</link>
		<comments>http://www.aaronspjut.com/mind/index.php/2006/07/01/actionscript-3-hello-world-using-eclipse-on-os-x/#comments</comments>
		<pubDate>Sat, 01 Jul 2006 21:40:38 +0000</pubDate>
		<dc:creator>Aaron Spjut</dc:creator>
				<category><![CDATA[Flash/Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Web Dev]]></category>

		<guid isPermaLink="false">http://www.aaronspjut.com/mind/index.php/2006/07/01/actionscript-3-hello-world-using-eclipse-on-os-x/</guid>
		<description><![CDATA[Here are some quick steps to compiling a simple actionscript 3 swf using Eclipse. This should work using any OS although you would probably need to change the ant build file to use mxmlc.exe if on Windows. 1. Download the Flex SDK from here 2. Move the downloaded files to /Developer/flex_sdk 3. Create a simple [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
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		<title>Back from the dead</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/11/06/back-from-the-dead/</link>
		<comments>http://www.aaronspjut.com/mind/index.php/2005/11/06/back-from-the-dead/#comments</comments>
		<pubDate>Sun, 06 Nov 2005 17:56:48 +0000</pubDate>
		<dc:creator>Aaron Spjut</dc:creator>
				<category><![CDATA[Flash/Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Web Dev]]></category>

		<guid isPermaLink="false">http://www.aaronspjut.com/mind/?p=35</guid>
		<description><![CDATA[I hate to use the I&#8217;ve been busy excuse but&#8230; Quite a lot has happened in the last four months and posting here just stopped happening. A quick update on my professional Flash life: First I stopped working at Adobe. It was one hell of a ride and I couldn&#8217;t have asked for a better [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>MTASC as your Xcode actionscript compiler!!!</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/</link>
		<comments>http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/#comments</comments>
		<pubDate>Thu, 12 May 2005 04:50:41 +0000</pubDate>
		<dc:creator>Aaron Spjut</dc:creator>
				<category><![CDATA[Flash/Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Web Dev]]></category>

		<guid isPermaLink="false">/?p=28</guid>
		<description><![CDATA[It&#8217;s finally here!! A major piece to the all external xcode flash ide has been created. Thats right, mtasc (Motion-Twin ActionScript 2 Compiler), a stand alone actionscript compiler. Ok.. so this post is a couple months late and mtasc has been out for a while. I&#8217;ve been a little out of the flash loop for [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Portfolio site code and dev files online for download</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/04/02/portfolio-site-code-and-dev-files-online-for-download/</link>
		<comments>http://www.aaronspjut.com/mind/index.php/2005/04/02/portfolio-site-code-and-dev-files-online-for-download/#comments</comments>
		<pubDate>Sat, 02 Apr 2005 17:47:10 +0000</pubDate>
		<dc:creator>Aaron Spjut</dc:creator>
				<category><![CDATA[Flash/Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Web Dev]]></category>

		<guid isPermaLink="false">/?p=26</guid>
		<description><![CDATA[Interested to see how I created my portfolio site? Well now you can. The entire thing, .fla&#8217;s, .as&#8217;s, .html&#8217;s, .swf&#8217;s, all of it is online to be downloaded and picked apart. If you do look at it please drop me an email and let me know. Questions, concerns, critiques, opinions, ideas, hate mail or praise [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash contest (animation, game&#8230;)</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/03/03/flash-contest-animation-game/</link>
		<comments>http://www.aaronspjut.com/mind/index.php/2005/03/03/flash-contest-animation-game/#comments</comments>
		<pubDate>Thu, 03 Mar 2005 06:04:53 +0000</pubDate>
		<dc:creator>Aaron Spjut</dc:creator>
				<category><![CDATA[Flash/Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Web Dev]]></category>

		<guid isPermaLink="false">/?p=25</guid>
		<description><![CDATA[Here is a flash contest I heard by way of moveon.org. The theme probably isn&#8217;t for everyones but the powerbook prize is nice for all and I&#8217;m sure some funny animations will come out of it.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Flash, Naturaldocs and Xcode</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/01/25/flash-naturaldocs-and-xcode/</link>
		<comments>http://www.aaronspjut.com/mind/index.php/2005/01/25/flash-naturaldocs-and-xcode/#comments</comments>
		<pubDate>Tue, 25 Jan 2005 20:21:25 +0000</pubDate>
		<dc:creator>Aaron Spjut</dc:creator>
				<category><![CDATA[Flash/Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Web Dev]]></category>

		<guid isPermaLink="false">/?p=20</guid>
		<description><![CDATA[Flash Ant was successful in their campaign to get full actionscript support in Naturaldocs. Here is a quickie on how to get NaturalDocs to work with Xcode. First fallow this tutorial on making Xcode your Flash IDE. Then follow these directions to make Xcode run a shell script when building projects. 1)Download Naturaldocs. 2) Put [...]]]></description>
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		<slash:comments>4</slash:comments>
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