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	<title>Comments on: MTASC as your Xcode actionscript compiler!!!</title>
	<atom:link href="http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/</link>
	<description>Flex, Flash and everything else</description>
	<lastBuildDate>Sat, 16 Apr 2011 19:13:09 +0000</lastBuildDate>
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		<title>By: Aaron Spjut</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/comment-page-1/#comment-21858</link>
		<dc:creator>Aaron Spjut</dc:creator>
		<pubDate>Thu, 25 Sep 2008 20:03:34 +0000</pubDate>
		<guid isPermaLink="false">/?p=28#comment-21858</guid>
		<description>Axllarus:

1. MTASC is an actionscript 2 compiler. 

2. Code copied from other sites should compile with MTASC although there may be some set up involved if the code was meant for the Flash IDE.

3. MTASC and haXe are two different things. MTASC is a compiler. haXe is a programming language. NekoVM is an Apache mod that allows haXe to be used server side.</description>
		<content:encoded><![CDATA[<p>Axllarus:</p>
<p>1. MTASC is an actionscript 2 compiler. </p>
<p>2. Code copied from other sites should compile with MTASC although there may be some set up involved if the code was meant for the Flash IDE.</p>
<p>3. MTASC and haXe are two different things. MTASC is a compiler. haXe is a programming language. NekoVM is an Apache mod that allows haXe to be used server side.</p>
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	<item>
		<title>By: axllaruse</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/comment-page-1/#comment-20513</link>
		<dc:creator>axllaruse</dc:creator>
		<pubDate>Mon, 15 Sep 2008 17:38:33 +0000</pubDate>
		<guid isPermaLink="false">/?p=28#comment-20513</guid>
		<description>1- MTASC was never an Actionscript compiler. It was a compiler of an Actionscript modified. 

Ej:

- ActionScript is a scripting language based on ECMAScript.

- Javascript 2.0 is a scripting language base on  ECMAScript 4.

But they are not the same.

2- If MTASC is really an Actionscript compiler, then I should be able to go to any actionscript website. 

Copy any source code (Actionscript 2.0) that I wish to use. 

Make a file and compile it using the MTASC.

I don&#039;t think this is the case.

3- Since they are not continuing MTASC, the new language is haXe, a multiplatform language. This do not mean that it will accept code written in Javascript, C, C++, Actionscript, etc. This means that you have to program all in this new language that the compiler will compile to another language such as javascript, PHP, swf (note that it does say actionscript), and/or NekoVM (whatever is that).</description>
		<content:encoded><![CDATA[<p>1- MTASC was never an Actionscript compiler. It was a compiler of an Actionscript modified. </p>
<p>Ej:</p>
<p>- ActionScript is a scripting language based on ECMAScript.</p>
<p>- Javascript 2.0 is a scripting language base on  ECMAScript 4.</p>
<p>But they are not the same.</p>
<p>2- If MTASC is really an Actionscript compiler, then I should be able to go to any actionscript website. </p>
<p>Copy any source code (Actionscript 2.0) that I wish to use. </p>
<p>Make a file and compile it using the MTASC.</p>
<p>I don&#8217;t think this is the case.</p>
<p>3- Since they are not continuing MTASC, the new language is haXe, a multiplatform language. This do not mean that it will accept code written in Javascript, C, C++, Actionscript, etc. This means that you have to program all in this new language that the compiler will compile to another language such as javascript, PHP, swf (note that it does say actionscript), and/or NekoVM (whatever is that).</p>
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	</item>
	<item>
		<title>By: John Barrett</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/comment-page-1/#comment-393</link>
		<dc:creator>John Barrett</dc:creator>
		<pubDate>Wed, 19 Apr 2006 10:22:04 +0000</pubDate>
		<guid isPermaLink="false">/?p=28#comment-393</guid>
		<description>Hi,
I have been trying this, but can&#039;t get it to work:(
I get,&quot;error: couldn&#039;t exec /library/application support/apple/developer tools/flash/mtasc: Permission denied&quot;

Is there a way to fix this?
Thanks 
John</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I have been trying this, but can&#8217;t get it to work:(<br />
I get,&#8221;error: couldn&#8217;t exec /library/application support/apple/developer tools/flash/mtasc: Permission denied&#8221;</p>
<p>Is there a way to fix this?<br />
Thanks<br />
John</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron Spjut</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/comment-page-1/#comment-193</link>
		<dc:creator>Aaron Spjut</dc:creator>
		<pubDate>Mon, 21 Nov 2005 05:57:04 +0000</pubDate>
		<guid isPermaLink="false">/?p=28#comment-193</guid>
		<description>Hey Seth,
Wordpress was removing a &quot;_&quot; from &quot;$PROJECT_NAME&quot; in step 10 (fixed now). That may be causing the problem. If changing the name doesn&#039;t work you can just type in the values instead of using the $PROJECT_NAME build property.
example:
-swf swfName.swf -header 640:480:30 -main asFile.as

Hope that helps,
Aaron</description>
		<content:encoded><![CDATA[<p>Hey Seth,<br />
Wordpress was removing a &#8220;_&#8221; from &#8220;$PROJECT_NAME&#8221; in step 10 (fixed now). That may be causing the problem. If changing the name doesn&#8217;t work you can just type in the values instead of using the $PROJECT_NAME build property.<br />
example:<br />
-swf swfName.swf -header 640:480:30 -main asFile.as</p>
<p>Hope that helps,<br />
Aaron</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: seth</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/comment-page-1/#comment-192</link>
		<dc:creator>seth</dc:creator>
		<pubDate>Mon, 21 Nov 2005 04:36:04 +0000</pubDate>
		<guid isPermaLink="false">/?p=28#comment-192</guid>
		<description>Hi Aaron,

I gave up on trying to get mtasc to work with XCode, but your tutorials have been super helpful. I&#039;m so close to getting it to compile but I&#039;m  catching this error: build failed for target &quot;mtasc compile.&quot; any suggestions? 

thanks, Seth</description>
		<content:encoded><![CDATA[<p>Hi Aaron,</p>
<p>I gave up on trying to get mtasc to work with XCode, but your tutorials have been super helpful. I&#8217;m so close to getting it to compile but I&#8217;m  catching this error: build failed for target &#8220;mtasc compile.&#8221; any suggestions? </p>
<p>thanks, Seth</p>
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	</item>
	<item>
		<title>By: Aaron Spjut</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/comment-page-1/#comment-65</link>
		<dc:creator>Aaron Spjut</dc:creator>
		<pubDate>Mon, 08 Aug 2005 14:03:42 +0000</pubDate>
		<guid isPermaLink="false">/?p=28#comment-65</guid>
		<description>Hi Rod,
Thanks, glad its helpful.

The shell script thing got me as well. Make sure your expanding the target in the groups and files window. If you just double click the red target icon you wont get the script window. Expanding the shell script target should reveal an icon with a gray square.</description>
		<content:encoded><![CDATA[<p>Hi Rod,<br />
Thanks, glad its helpful.</p>
<p>The shell script thing got me as well. Make sure your expanding the target in the groups and files window. If you just double click the red target icon you wont get the script window. Expanding the shell script target should reveal an icon with a gray square.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rod</title>
		<link>http://www.aaronspjut.com/mind/index.php/2005/05/11/mtasc-as-your-xcode-actionscript-compiler/comment-page-1/#comment-64</link>
		<dc:creator>rod</dc:creator>
		<pubDate>Mon, 08 Aug 2005 08:13:32 +0000</pubDate>
		<guid isPermaLink="false">/?p=28#comment-64</guid>
		<description>Great tutorial !

There is just something i don&#039;t get with the step &quot;Run swf&quot; : when i create a target &quot;Shell script Target&quot;, i just get an aggregate like one, with an Shell script files under it in the &quot;group&amp;files&quot; view. I don&#039;t know how to obtain a script area from this point... 

Anyway, thanks for sharing your experience... :)</description>
		<content:encoded><![CDATA[<p>Great tutorial !</p>
<p>There is just something i don&#8217;t get with the step &#8220;Run swf&#8221; : when i create a target &#8220;Shell script Target&#8221;, i just get an aggregate like one, with an Shell script files under it in the &#8220;group&amp;files&#8221; view. I don&#8217;t know how to obtain a script area from this point&#8230; </p>
<p>Anyway, thanks for sharing your experience&#8230; <img src='http://www.aaronspjut.com/mind/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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